Wednesday, 8 January 2014

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TopoGun

TopoGun is a stand-alone resurfacing, and maps baking application. In today's 3D graphics, high quality 3D models, due to their nature, usually have millions of polygons. This is because most of today's 3D models are created from real world scanned models, or they are digital sculptures, created using brush based 3D sculpting applications.
A lot of artists nowadays create their concepts as 3D models, using brush based sculpting applications. They usually start from basic primitive objects, such as cubes. At a certain point, they need to rework the topology of their models.
The resurfacing functions in TopoGun will help you modify and/or recreate the edgeflow of your digital 3D models. The maps baking functions will help you bake various types of texture maps from your high resolution 3D models and then allow you to apply them to your newly created optimized meshes. These texture maps contain information that will help you recover the appearance and features of the original high resolution mesh.

Headus UVLayout
UVLayout is a stand-alone application for the creation and editing of UV texture coordinates for 3D polymeshes and subdivision surfaces.

Some major features of UVLayout are:
OBJ import and export
Edge-loop Detection for quicker UV seam selection
Symmetry Editing for faster flattening of symmetrical meshes
Color Feedback for instant evaluation of distortion errors
Edge Straightening on shell boundaries and interiors
Flattening Brushes for local tweaks of the automatically generated UVs
Auto Packing of UV shells to minimize wasted texture space
Auto Stacking of similar shells for shared texture space usage
Subdivision Surface calculations based on limit surface shape
Unlimited Undo of all editing functions
Plug-in Interface for integration into other applications

Used by professionals in the games and visual effects industries, by hobbyists of all types and by students, UVLayout's unique approach gives texture artists the tools they need to produce high quality low distortion UVs in significantly less time than they would by traditional methods.

This is where we'll post general background information and news for everyone to see, plus links to the user guides, training videos and the latest software installs for registered support customers. 

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