Friday, 31 January 2014

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Mudbox Stone sculpting Techniques

Hi everyone, Myself Pankaj malik and I would like to instruct you on Stone sculpting techniques. We generally use Mudbox for high resolution details by taking the polygons to next level of realism. In this seminar also we are working on next gen techniques to bring finer details, which we can further cast out in the form of maps for creating intuitive gaming environment.

This technique requires some basic knowledge of Mudbox, let say we can start up with basic cube and continue it to subdivide it. The level where we are satisfied of the details we can start cutting the harder edges and forms by using a scrape brush with tighter fall-off settings.

This scraping process is the key step for doing stone sculpting, since at this stage our blocking process is refined and we can further move to manually tweak the shapes.

After we are done with the scraping tools it’s time to use good quality stencils and stamp to accentuate the detailing in our model. We can use imprint brush to add detail stroke on stone, along with that we can use foamy brush to add more details. The process of sculpting will be continuing till yours artistic decision allows you to settle.

After going through with above process we will be cutting manually the stone to bring more subtlety and versatility, to have game oriented model which we can use with different angles. We can use knife brush to add further details by breaking the continuity of a stone and making it turn into an attached mesh with multiple and smaller stones.

This was all about the sculpting we made in our seminar, will be coming with more concepts and techniques till then good bye.

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