Hi everyone,
Myself Pankaj malik and I would like to instruct you on Stone sculpting
techniques. We generally use Mudbox for high resolution details by taking the
polygons to next level of realism. In this seminar also we are working on next
gen techniques to bring finer details, which we can further cast out in the
form of maps for creating intuitive gaming environment.
This technique requires some basic knowledge of Mudbox, let say we can start up with basic cube and continue it to subdivide it. The level where we are satisfied of the details we can start cutting the harder edges and forms by using a scrape brush with tighter fall-off settings.
This
scraping process is the key step for doing stone sculpting, since at this stage
our blocking process is refined and we can further move to manually tweak the
shapes.
After we are
done with the scraping tools it’s time to use good quality stencils and stamp
to accentuate the detailing in our model. We can use imprint brush to add
detail stroke on stone, along with that we can use foamy brush to add more
details. The process of sculpting will be continuing till yours artistic
decision allows you to settle.
After going
through with above process we will be cutting manually the stone to bring more
subtlety and versatility, to have game oriented model which we can use with
different angles. We can use knife brush to add further details by breaking the
continuity of a stone and making it turn into an attached mesh with multiple and
smaller stones.
This was all about the sculpting we made in our
seminar, will be coming with more concepts and techniques till then good bye.
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