Wednesday 15 October 2014

on Leave a Comment

Deflectors

Deflectors are used to deflect particles or to affect dynamics systems.
          
Topics in this section

POmniFlect Space Warp

POmniFlect is a planar version of the omniflector type of space warp. It provides enhanced functionality over that found in the original Deflector space warp, including refraction and spawning capabilities.

PDynaFlect (planar dynamics deflector) is a planar version of the dynaflector, a special class of space warp that lets particles affect objects in a dynamics situation. For example, if you want a stream of particles to strike an object and knock it over, like the stream from a firehose striking a stack of boxes, use a dynaflector.

SOmniFlect is the spherical version of the omniflector type of space warp. It provides more options than the original SDeflector. Most settings are the same as those in POmniFlect. The difference is that this space warp provides a spherical deflection surface rather than the planar surface. The only settings that are different are in the Display Icon area, in which you set the Radius, instead of the Width and Height.

The SDynaFlect space warp is a spherical dynaflector. It’s like the PDynaFlect warp, except that it’s spherical, and its Display Icon spinner specifies the icon's Radius value.

UOmniFlect, the universal omniflector, provides more options than the original UDeflector. This space warp lets you use any other geometric object as a particle deflector. The deflections are face accurate, so the geometry can be static, animated, or even morphing or otherwise deforming over time.  

The UDynaFlect space warp is a universal dynaflector that lets you use the surface of any object as both the particles deflector and the surface that reacts dynamically to the particle impact.

The SDeflector space warp serves as a spherical deflector of particles.

The UDeflector is a universal deflector hat lets you use any object as a particle deflector.

The Deflector space warp acts as a planar shield to repel the particles generated by a particle system. For example, you can use Deflector to simulate pavement being struck by rain. You can combine a Deflector space warp with a Gravity space warp to produce waterfall and fountain effects………

0 comments :

Post a Comment

Powered by Blogger.