Tuesday 30 December 2014

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What is ISO

In very basic terms, ISO is the level of sensitivity of your camera to available light. The lower the ISO number, the less sensitive it is to the light, while a higher ISO number increases the sensitivity of your camera. The component within your camera that can change sensitivity is called “image sensor” or simply “sensor”. It is the most important (and most expensive) part of a camera and it is responsible for gathering light and transforming it into an image. With increased sensitivity, your camera sensor can capture images in low-light environments without having to use a flash. But higher sensitivity comes at an expense – it adds grain or “noise” to the pictures. Every camera has something called “Base ISO“, which is typically the lowest ISO number of the sensor that can produce the highest image quality, without adding noise to the picture. On most of the new Nikon cameras such as Nikon D5100, the base ISO is typically 200, while most Canon digital cameras have the base ISO of 100. So, optimally, you should always try to stick to the base ISO to get the highest image quality. However, it is not always possible to do so, especially when working in low-light conditions. Typically, ISO numbers start from 100-200 (Base ISO) and increment in value in geometric progression (power of two). So, the ISO sequence is: 100, 200, 400, 800, 1600, 3200, 6400 and etc. The important thing to understand is that each step between the numbers effectively doubles the sensitivity of the sensor. So, ISO 200 is twice more sensitive than ISO 100, while ISO 400 is twice more sensitive than ISO 200. This makes ISO 400 four times more sensitive to light than ISO 100, and ISO 1600 sixteen times more sensitive to light than ISO 100, so on and so forth. What does it mean when a sensor is sixteen times more sensitive to light? It means that it needs sixteen times less time to capture an image!

Thursday 11 December 2014

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3D layer interactions, render order, and collapsed transformations

The positions of certain kinds of layers in the layer stacking order in the Timeline panel prevent groups of 3D layers from being processed together to determine intersections and shadows.

A shadow cast by a 3D layer does not affect a 2D layer or any layer that is on the other side of the 2D layer in the layer stacking order. Similarly, a 3D layer does not intersect with a 2D layer or any layer that is on the other side of the 2D layer in the layer stacking order. No such restriction exists for lights. Just like 2D layers, other types of layers also prevent 3D layers on either side from intersecting or casting shadows on one another:

·     An adjustment layer
·    A 3D layer with a layer style applied
·   A 3D precomposition layer to which an effect, closed mask (with mask mode other than None), or track matte has been applied
A 3D precomposition layer without collapsed transformations
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