Thursday 3 April 2014

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Normal Displacement & Bump Map


Normal maps are more commonly used in video games than in 3D images. For a normal map to work, you need an texture that has been designed as a normal map (bump map and displacement map, on the other hand, only need a gray scale texture). For this tutorial, we'll not be covering how to create a normal map texture.

A displacement map is real geometry (polygons), while a bump map is tricks of light to make it look like it has real geometry. Normal maps are like bump maps, as in the way they both trick the light, but normal maps actually change the surfaces normal’s and bend the light. Bump map renders faster but you do lose quality. Normal maps are used more in low poly games. Displacement maps, because of their longer render time, are mostly used on objects that need high level detail.

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