The
basic objects that you manipulate in After Effects are flat, two-dimensional
(2D) layers. When you make a layer a 3D layer, the layer itself remains flat,
but it gains additional properties: Position (z), Anchor Point (z), Scale (z),
Orientation, X Rotation, Y Rotation, Z Rotation, and Material Options properties.
Material Options properties specify how the layer interacts with light and
shadows. Only 3D layers interact with shadows, Lights and Cameras.
Any layer can be a 3D layer, except an audio-only layer.
Individual characters within text layers can optionally be 3D sub layers, each
with their own 3D properties. A text layer with Enable Per-character 3D
selected behaves just like a precomposition that consists of a 3D layer for
each character. All camera and light layers have 3D properties.
By default, layers are at a depth (z-axis position) of 0. In
After Effects, the origin of the coordinate system is at the upper-left corner;
x (width) increases from left to right, y (height) increases from top to
bottom, and z (depth) increases from near to far. Some video and 3D
applications use a coordinate system that is rotated 180 degrees around the x
axis; in these systems, y increases from bottom to top, and z increases from
far to near.
You can transform a 3D layer relative to the coordinate space of
the composition, the coordinate space of the layer, or a custom space by
selecting an axis mode.
You
can add effects and masks to 3D layers, composite 3D layers with 2D layers, and
create and animate camera and light layers to view or illuminate 3D layers from
any angle. When rendering for final output, 3D layers are rendered from the
perspective of the active camera.
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