Deflectors are used to deflect particles or to affect
dynamics systems.
Topics in this section
POmniFlect Space Warp
POmniFlect is a planar version of
the omniflector type of space warp. It provides enhanced functionality over
that found in the original Deflector space warp, including refraction and
spawning capabilities.
PDynaFlect (planar dynamics
deflector) is a planar version of the dynaflector, a special class of space warp that lets particles affect
objects in a dynamics situation. For example, if you want a stream of particles
to strike an object and knock it over, like the stream from a firehose striking
a stack of boxes, use a dynaflector.
SOmniFlect is the spherical version
of the omniflector type of space warp. It provides more options than the
original SDeflector. Most settings are the same as those in POmniFlect. The difference is that this space warp provides a spherical
deflection surface rather than the planar surface. The only settings that are
different are in the Display Icon area, in which you set the Radius, instead of
the Width and Height.
The SDynaFlect space warp is a
spherical dynaflector. It’s like the PDynaFlect warp, except that it’s spherical, and its Display Icon
spinner specifies the icon's Radius value.
UOmniFlect, the universal omniflector, provides more options than the original UDeflector. This
space warp lets you use any other geometric object as a particle deflector. The
deflections are face accurate, so the geometry can be static, animated, or even
morphing or otherwise deforming over time.
The UDynaFlect space warp is a
universal dynaflector that lets you use the surface of any object as both the
particles deflector and the surface that reacts dynamically to the particle
impact.
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