Makes
the current character set redirectable. When a character set is redirectable,
this mean that you can now change the translation and orientation of already
established (motion capture) animation.
Rotation and Translation Creates a rotation and translation control for the current character set.
Rotation Only
Creates
a rotation redirection control for the current character set. The rotation
redirection control appears at the origin of the current character. The
rotation redirection control is useful if you want to change the orientation of
your character set’s pivot. For example, you can manipulate a rotation
redirection control to get a character to turn 90 degrees (around a corner
perhaps) halfway through its walk cycle.
Translation Only
Creates
a translation redirection control for the current character set. The rotation
redirection control appears at the origin of the current character.
The
translation redirection control is useful if you want to change the translation
of the point around which your object pivots. For example, you can manipulate
the translation redirection control to change the place at which a character
lands from a jump.
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