Wednesday, 13 August 2014

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Redirect

Makes the current character set redirectable. When a character set is redirectable, this mean that you can now change the translation and orientation of already established (motion capture) animation.

Rotation and Translation Creates a rotation and translation control for the current character set.

 Rotation Only

Creates a rotation redirection control for the current character set. The rotation redirection control appears at the origin of the current character. The rotation redirection control is useful if you want to change the orientation of your character set’s pivot. For example, you can manipulate a rotation redirection control to get a character to turn 90 degrees (around a corner perhaps) halfway through its walk cycle.

Translation Only

Creates a translation redirection control for the current character set. The rotation redirection control appears at the origin of the current character.


The translation redirection control is useful if you want to change the translation of the point around which your object pivots. For example, you can manipulate the translation redirection control to change the place at which a character lands from a jump.

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