Polygon modeling is a
traditional modeling system of creating geometries that help in creating design
visualizations like building, architectures, set designs and stalls. Polygon
modeling workflow is widely accepted and has been a benchmark and only accepted
method of animation industry for crating compelling art of characters,
monsters, games and movies and advertisements.
Polygon is a straight
sided geometry used for creating shapes and design from very basic primitives
to the extreme level of organic humanoid details. This technology is used in
high end software’s like Maya and 3DS MAX, Softimage, Houdini, Light wave 3D,
Cinema 4D etc. The polygons were brought in a next generation level of modeling
in Zbrush which was the game changer and introduced the concept of digital
sculpting by enabling toolset on polygons which made an artist to work and feel
as If in the real clay environment.
Polygons are widely used
in various platform of android games,X-Boxx,PS3 and computer gaming consoles.
The environment and props designed in games are completely made up and utilized
in an efficient manner with polygons. Polygon modeling is a very versatile and
connecting and editing points in polygon is very intuitive and can be easily
concede. Polygon modeling workflow is used in medical and engineering
department to impart next level of education and knowledge to industry trained
professionals and newbie also.
Polygon in its technical
structure is composed of Vertices, edges, faces and UVs. The polygon in its sub
object level is always edited to comprehend changes. UVs are the most essential
part of Vertices which are programmed to provide and capture texture details
and their main task is to Transfer pixel data to spread on 3D surface mesh.
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