Monday, 14 July 2014

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Polygon Modeling Work-Flow

Polygon modeling is a traditional modeling system of creating geometries that help in creating design visualizations like building, architectures, set designs and stalls. Polygon modeling workflow is widely accepted and has been a benchmark and only accepted method of animation industry for crating compelling art of characters, monsters, games and movies and advertisements.

Polygon is a straight sided geometry used for creating shapes and design from very basic primitives to the extreme level of organic humanoid details. This technology is used in high end software’s like Maya and 3DS MAX, Softimage, Houdini, Light wave 3D, Cinema 4D etc. The polygons were brought in a next generation level of modeling in Zbrush which was the game changer and introduced the concept of digital sculpting by enabling toolset on polygons which made an artist to work and feel as If in the real clay environment.

Polygons are widely used in various platform of android games,X-Boxx,PS3 and computer gaming consoles. The environment and props designed in games are completely made up and utilized in an efficient manner with polygons. Polygon modeling is a very versatile and connecting and editing points in polygon is very intuitive and can be easily concede. Polygon modeling workflow is used in medical and engineering department to impart next level of education and knowledge to industry trained professionals and newbie also.


Polygon in its technical structure is composed of Vertices, edges, faces and UVs. The polygon in its sub object level is always edited to comprehend changes. UVs are the most essential part of Vertices which are programmed to provide and capture texture details and their main task is to Transfer pixel data to spread on 3D surface mesh.

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