Monday, 23 December 2013

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Retopology

Retopology means remeshing of polygons according to the Production pipeline. Retopology is highly crucial for gaming, since 3d mesh is lower resize and helps in saving polygon count to support meshes in Gaming engine.Now these days the need for re-meshing arises because since now CG society loves to sculpt models digitally which are massive and ultra realistic and thus needs extra polygons. The software’s like Maya and Max are still not that much sufficient to with-stand with such a massive polygons. Software’s like Max with Graphite modeling tools and Maya with from 2014 onwards equipped with NEX-tools.Mudbox and zbrush, 3D coat and Top gun now fully supporting topology reconstruction to achieve the challenges of Next gen Gaming.

Retopology also offers an artist to work intuitively without worrying about the technical mesh and Later on can construct according to animation friendly loops and divisions to have neat and clean mesh. Retopology also reduces the chances of file crash and system instability since no more extra polygonal details are required to build mesh and one can achieve higher freedom and stability till the end stage of productions.

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