Retopology
means remeshing of polygons according to the Production pipeline. Retopology is
highly crucial for gaming, since 3d mesh is lower resize and helps in saving polygon
count to support meshes in Gaming engine.Now these days the need for re-meshing
arises because since now CG society loves to sculpt models digitally which are
massive and ultra realistic and thus needs extra polygons. The software’s like
Maya and Max are still not that much sufficient to with-stand with such a
massive polygons. Software’s like Max with Graphite modeling tools and Maya with
from 2014 onwards equipped with NEX-tools.Mudbox and zbrush, 3D coat and Top gun
now fully supporting topology reconstruction to achieve the challenges of Next
gen Gaming.
Retopology
also offers an artist to work intuitively without worrying about the technical mesh
and Later on can construct according to animation friendly loops and divisions
to have neat and clean mesh. Retopology also reduces the chances of file crash
and system instability since no more extra polygonal details are required to
build mesh and one can achieve higher freedom and stability till the end stage
of productions.
0 comments :
Post a Comment