What is Rotoscoping?
Rotoscoping is an tracing technique in
which roto artist trace over footage, frame by frame, for
use in live-action and animated films.The rotoscoping technique was invented by Max
Fleischer, who used it in his series "Out of the Inkwell" in 1915.
Why we use Rotoscoping?
In the visual effects industry we use rotoscoping technique for creating a matte for an element on a live-action plate so it may be composited over another background.
Traditional
Rotoscoping Tips
- There
is no such thing as a perfect matte. rotoscoping is an art form
that takes into account the background image, the movement of the object,
and the new elements to be composited in the background.
- Try
to start your shape at its most complex point in time, where it will need
the most control points.
- Break
a complex shape into multiple simple shapes. If you
are rotoscoping a humanoid form and an arm becomes visible,
consider rotoscoping the arm as its own element, rather than
adding extra points on the body that will serve no purpose when the arm is
obscured.
- Imagine
you are the animator who created the shot. What would your dope sheet look
like? No matter the medium, whether CG, live action or otherwise, most
movements are rarely linear. They normally move in arcs; they normally
accelerate in and out of stopped positions. Try and understand the
mechanics behind how things are moving in your shot. This will help you to
minimize keyframes.
- Watch
and study the shot before you start working. Where are the changes in
directions? These will normally have keyframes. Where are the starts and
stops? Are there camera moves that can be stabilized to make your work
easier?
- Don’t
be afraid to trash your work and start over. Beginning roto artists often
make the mistake of trying to fix a flawed approach by adding more
and more keyframes. Experienced roto artists learn to quickly identify an
inferior approach and are unashamed to trash their work and start over,
often many, many times. It is very difficult to get a good matte without a
conscious effort to keep the keyframes to a minimum.