We want to
share what is the importance of ZBrush software
in Gaming and Production Studio.
Basically
Zbrush is use for High resolution Modeling & Texturing. It is not possible
to creat a photo
Realistic model
in 3DS Max or Maya without using ZBrush. In Zbrush, basic method of
Texturing
is Polypaint .
POLYPAINTING allows
painting on a model's surface without first assigning a texture map. A texture
map can be created at a later time, and the painted surface can be transferred
to the map. Polypainting offers significant
advantages compared to standard workflow.
The resolution of the texture map need not be decided in
advance. This is particularly valuable if you find you need more detailing on
an area than you thought you would. Instead of repainting a new, larger texture
map, you can simply transfer the existing surface painting to a new, larger
map, with no rework necessary.
Now it’s time to paint your model a little bit! For this step we will
use PolyPainting,
which consists of painting the model’s points with color, filling the
polygons between
them. The resolution of your painting will depend upon the resolution
of your model. If
you have few polygons, you will have a low-resolution painting.
Consider adding some
extra levels of subdivision to your model but take care to not add more
levels than
necessary!
First, make sure that Draw >> Rgb is active. This tells ZBrush
that you will be
painting with color, as opposed to material or color plus material.
Select the body SubTool, go to the color square on the left shelf (or use one
of the color selectors in the
Color Palette) and choose a base color. Then in the Color palette,
click the “Fill Object”
button. This will fill all the polygons of your model with your
selected base color. Your
model is now ready for PolyPainting
Pick the
Standard brush (B,S,T) to start painting but first, look at the top shelf
above the
canvas: you should see that Zadd is enabled. Zadd means that the brush
will sculpt,
which is not what you want right now so click it to disable it. Rgb is already
active,
which is what you need to paint color.
Go back to
the color picker and choose a color to paint some variations or details.
But before
drawing on the model, check the different settings available on the top shelf:
• The Draw
Size of your brush.
• The Focal
Shift of your brush, which will define how sharp or soft the stroke’s
border is.
• The Rgb
Intensity which will define the opacity of your color.
This is the
basic process of starting Polypaint in
ZBrush.
Thank you.
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