Wednesday, 28 May 2014

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MAAC Preet Vihar Alumni Meet: 2014-15

Maac Preet Vihar celebrates 11th year of Success. This early year has brought a lot for all of us. Maac Preet vihar has won best placement award in across pan India. This means we have provided maximum jobs to our students and placed them well in one of the leading studios of Animation industry. We are proud to call for our students that “Students of yesterday, Professional’s of today. We are very excited to call an Alumni Meet in our respective centre which was lead by our Senior Instructor’s and Centre Administrators.

The Alumni meet was focused to develop the confidence in existing students and help them also to raise the flag ship of our institute to even a further level. We call off our Alumni’s who were once students and used to get teaching from the same place, who are now working in eminent companies.

Our motive is also to felicitate their hard works and to make new bees to acknowledge the hard work and studies they made once to fetch the desired jobs. We believe that getting the desired jobs after the successful completion of the course is a real excitement. The Alumni’s were called to share their industry experience and provide cutting edge and best solutions and career perspective to our existing students. This way we ensure apart from regular teaching we do put our stress on activities of knowledge sessions and seminars to help students in establishing careers.

Maac Preet Vihar is always in highlights when it comes to participation in extracurricular activities and seminars and workshops where we also call industry leaders and senior production artist to provide hands on and career related training to the students.

The Alumni meet is a successful event of our centre and we wish to continue for long and long to provide continuous updates and knowledge emergence program to maintain our league to remain the top level 3D and VFX industry educators.









Wednesday, 14 May 2014

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3D Wall Art

3D wall art painting have been around since the sixteenth century. The magic of 3D is created by painting a 2d picture and viewing it from a specific angle to capture the right perspective. MAAC Preet Vihar is going to feature some of their latest and most awe-inspiring pictures.











Friday, 2 May 2014

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What Is a Mask in Photoshop?

The term “mask” isn’t immediately understandable to someone outside the realm of graphic design. At its simplest definition a mask is a way to apply something to a very specific portion of an image.There is two primary types of masks: clipping masks and layer masks. These two tools are closely related in concept, but very different in application.

Layer Masks: A layer mask is something that you apply to a given layer to control the transparency of that layer. Where layer opacity controls the transparency of the entire layer at once, a mask gives you more precise controls over very specific areas. If you want the entire layer to be at 30%, you would lower the opacity, if you want just the left side of a layer to be at 30%, you would use a mask. On this invisible canvas, you can paint white, black or any level of gray in-between. The color that you paint tells Photoshop how opaque to make the pixels at that point. White means 100% opacity and black means 0% opacity. There are ways to see it that we’ll check out later but just know that as a general rule, applying a mask to a layer won’t cause any immediate visual differences unless you have an active selection at the time.


Clipping Masks: Clipping masks are very similar to layer masks only they use one layer to determine the transparency of another. In this scenario, you stack two layers on top of each other with the bottom being the determining factor of the transparency of the top. Instead of using black and white values though, clipping masks simply borrow transparency from the layers used to make them, namely the bottom layer. If the bottom layer has some areas that are opaque and some areas that are transparent, a clipping mask will apply these values to the top layer.

Saturday, 26 April 2014

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Personality Development Classes

It has been noticed that even after getting good education people find themselves lacking somewhere when it comes to their own personality. They feel difficulties in facing public. Now days every organization wants to have multi talented man power, so we need to develop ourselves at all the level. Most of us, in some time of the life, have to speak before a group of people. Some people take this public speaking as an opportunity whereas others are likely to be anxious just with the thought of addressing a room full of audience. They would leave no stone unturned to escape from the situation. This is quite true that people who are scared of public speaking lack confidence but they can surely build it up. Like others, they can also speak well, capture the audience and set themselves apart. Personality development training helps you to overcome all these difficulties and speak with confidence before huge audience.

MAAC Preet Vihar concluded Personality development classes for students. Our course is designed to meet the specific needs of our clients depending on their personal/organization requirements and their existing skills. Personality development course includes:

Course Content 

v  Assessment
v  Use of magic words, use of slang, idioms, phrasal verbs
v  Role plays/Discussions/scenario-based learning-money, clothes, travel, shopping, etc.
v  MBTI Personality test, concept/types of personality.
v  Facial Expressions & Gestures- palm power &handshakes
v  Presentation Skills
v  Public Speaking
v  GDPI- tips and tricks for group discussions
v  Difference between American & British English- Vocabulary, Pronunciation and Accent, Intensive Practice of Prounciation
v  Mock Interviews
v  JAM session
v  Doubt Session, Feedback


Give you a promotion to join MAAC Preet Vihar.






Thursday, 3 April 2014

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Light

Light is a very complex phenomenon (A phenomenon greek: from the Greek word ‘phenomenon’, from the verb ‘phanein’, to show, shine, appear, to be manifest (or manifest itself), plural Phenomena, is any observable occurrence. Phenomena are often, but not always, understood as ‘appearances’ or experiences’.), But in many situations its behavior can be understood with a simple model based on rays and wave fronts. A ray is a thin beam of light that travels in a straight line. A wave front is the line (not necessarily straight) or surface connecting all the light that left a source at the same time. For a source like the Sun, rays radiate out in all directions; the wave fronts are spheres centered on the Sun. If the source is a long way away, the wave fronts can be treated as parallel lines.

Light as said has seven colors.

Violet
Indigo
Blue
Green
Yellow
Orange
Red

Violet has the least wavelength. Red has the highest wavelength.
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Normal Displacement & Bump Map


Normal maps are more commonly used in video games than in 3D images. For a normal map to work, you need an texture that has been designed as a normal map (bump map and displacement map, on the other hand, only need a gray scale texture). For this tutorial, we'll not be covering how to create a normal map texture.

A displacement map is real geometry (polygons), while a bump map is tricks of light to make it look like it has real geometry. Normal maps are like bump maps, as in the way they both trick the light, but normal maps actually change the surfaces normal’s and bend the light. Bump map renders faster but you do lose quality. Normal maps are used more in low poly games. Displacement maps, because of their longer render time, are mostly used on objects that need high level detail.

Tuesday, 25 March 2014

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DMM: Digital Molecular Matter

Digital molecular matter is a next generation revolution in FX industry which is based on FEA (Finite Element Analysis).FEA was introduced in 1940’s and developed further in 1960’s and 70’s .The FEA was used to detect the defects of Nuclear plant and gas pipelines. FEA is used to detect the change in the material properties under stress and strain. This technology was implemented in CGI by Pixelux Entertainment. The idea of this technology was considered by M.P.C, also and was used in their pipeline with Project “KALI”.

The DMM stands beyond above in comparison to traditional RBD(Rigid Body Dynamics).The RBD can control the simulations with limited number of ways, where DMM has 100s of degrees of freedom. The eminency which DMM holds is its flexibility of changing physical material properties from jelly to concrete.

The DMM also holds real world physical materials and attributes like Young’s modulus, Friction, Gravity, Poisson values...Etc.
The DMM has a unique mesh called “TET”Mesh which is different from a polygonal mesh; in this case the Tetrahedral is connected to each other with vertices, edges and faces and entirely dense from inside. The simulation of mesh takes place in manner like, a low resolution is encapsulating the high resize output surface mesh and drives the output mesh.Ini actual it’s the simulated mesh which do all the simulations and dynamics from the input received from DMM simulator.

The DMM is way fast and predictable and now a day’s a lot of software’s are also supporting the FEA.
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