Monday 28 July 2014

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Destruction of Rigid Bodies and FEA


The DMM stands beyond above in comparison to traditional RBD (Rigid Body Dynamics).The RBD can control the simulations with limited number of ways, where DMM has 100s of degrees of freedom. The eminency which DMM holds is its flexibility of changing physical material properties from jelly to concrete.

The DMM also holds real world physical materials and attributes like Young’s modulus, Friction, Gravity, Poisson values...etc.

Digital molecular matter is a next generation revolution in FX industry which is based on FEA (Finite Element Analysis).FEA was introduced in 1940’s and developed further in 1960’s and 70’s .The FEA was used to detect the defects of Nuclear plant and gas pipelines. FEA is used to detect the change in the material properties under stress and strain. This technology was implemented in CGI by Pixelux Entertainment. The idea of this technology was considered by M.P.C, also and was used in their pipeline with Project “KALI”.

The DMM has a unique mesh called “TET”Mesh which is different from a polygonal mesh; in this case the Tetrahedral is connected to each other with vertices, edges and faces and entirely dense from inside. The simulation of mesh takes place in manner like, a low resolution is encapsulating the high resize output surface mesh and drives the output mesh.Ini actual it’s the simulated mesh which do all the simulations and dynamics from the input received from DMM simulator. The DMM is way fast and predictable and now a day’s a lot of software’s are also supporting the FEA.

Monday 14 July 2014

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Polygon Modeling Work-Flow

Polygon modeling is a traditional modeling system of creating geometries that help in creating design visualizations like building, architectures, set designs and stalls. Polygon modeling workflow is widely accepted and has been a benchmark and only accepted method of animation industry for crating compelling art of characters, monsters, games and movies and advertisements.

Polygon is a straight sided geometry used for creating shapes and design from very basic primitives to the extreme level of organic humanoid details. This technology is used in high end software’s like Maya and 3DS MAX, Softimage, Houdini, Light wave 3D, Cinema 4D etc. The polygons were brought in a next generation level of modeling in Zbrush which was the game changer and introduced the concept of digital sculpting by enabling toolset on polygons which made an artist to work and feel as If in the real clay environment.

Polygons are widely used in various platform of android games,X-Boxx,PS3 and computer gaming consoles. The environment and props designed in games are completely made up and utilized in an efficient manner with polygons. Polygon modeling is a very versatile and connecting and editing points in polygon is very intuitive and can be easily concede. Polygon modeling workflow is used in medical and engineering department to impart next level of education and knowledge to industry trained professionals and newbie also.


Polygon in its technical structure is composed of Vertices, edges, faces and UVs. The polygon in its sub object level is always edited to comprehend changes. UVs are the most essential part of Vertices which are programmed to provide and capture texture details and their main task is to Transfer pixel data to spread on 3D surface mesh.
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